
Raem Civrie
Umbra Congregatio Interstellar Alcohol Conglomerate
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Posted - 2007.05.04 13:08:00 -
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Originally by: Gungankllr
Originally by: Zaphood Al'Darion Is it just me or have I missed something? You chose to fight the oldest pvp alliance in the whole universum and come here crying that they have bigger toys than you do?
If you are not having fun fighting older/stronger enemy, then why are you doing it?
I'm not sure if people will believe me, but I don't care that it is BoB that has 4-5 Titans.
I care more for the long-term health of the game.
When Titans were first introduced, there was a real honeymoon period where I thought they were the best thing to hit Eve since autopilot.
Now that I see what the future holds, I think they were released without enough thought into checks and balances.
The fact that people have to come up with strategies to kill Titans while they are OFFLINE should have sent up warning flares that Titans were too difficult to put into a position where they can be killed.
If CCP is intersted in balancing Titans, they need to look at them overall and make some drastic changes.
Titans are lumbering behemoths, and should reflect that in the way they operate.
I believe they should take an extraordinary amount of time for course changes, have a very low warp speed (below a freighter) and should take MASSIVE amounts of isotopes to jump.
I'm not saying that they should take an ice mining cycle to make a right turn, but it should be in-line with their size to weight to thrust ratio.
A DD should root a Titan in place, just like a cyno field does. All power is routed to defenses, allowing boosters or reppers to function, but all motility is removed and the ability to jump is negated pending stabilization of the surrounding space and realignment of the warp core.
I honestly can't remember if it does or not, but I don't believe that if a Titan is cloaked the cap should recharge.
I think that being able to have a cloak on a Titan is needed, as it isn't a simple thing to go take a bio break in a Titan if a POS isn't available.
Next, we need Capital Warp Scramblers.
I understand that Supercapitals are designed to be EW free to avoid the gankblob taking out a multi-billion isk ship, but there needs to be checks and balances to ensure that there are ways to take these ships out with a modicum of work.
Yes, I know that STK lost the first mothership, but we were using the "Balls in the face" approach, more cautious pilots are nigh invunerable.
Anyhow, that's what I think, everyone continue arguing over whose alt is whose.
I seriously like the idea of the Titan entering some siege-like mode when firing the DD, not quite as drastic as the Dreadnought siege mode but still committing you for 10 minutes yet with some defensive benefits.
With the Supercapital EW immunity, I'm a bit surprised why CCP hasn't considered an entire supercap-class of electronic warfare. What about jump inhibitor fields on Motherships that stop any cyno and jump activity in a certain AU-radius, or even an entire system, but at the same time shutting down the mothership (no modules, no power, for 10 minutes). You want to keep it alive from the enemy battleship fleet that wants to clear the way for their dreads, you have to defend the thing with your own support fleets. ----
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